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7 stunning end of the world predictions
According to scientists, the world could endon March 16, 2880. Asteroid 1950 DA has a 0.3% chance of hittingEarth in 867 years. At 1 km in diameter, rotates once every twohours and six minutes and would cause untold damage were it to hit the earth.The Shrinking Mt Everest, 2015 There was something else going on with thelandscape of Nepal, which nobody would have even thought of us.As the earthquake subsided, what came as a real shocker was that the earth's highestmountain range, Mt. Everest stood 2.8 cm smaller, according to satellite data.Earth's magnetic field flips!
The biggest reason which led the Mayan apocalypsebelievers to predict the end of the world in 2012 was based on the changing patternsof Earth's magnetic fields. However, Earth's magnetic field is stillweakening 10 times faster than normal, at present and can further weaken.Earth's magnetic field flips! The biggest reason which led the Mayan apocalypsebelievers to predict the end of the world in 2012 was based on the changing patternsof Earth's magnetic fields. However, Earth's magnetic field is stillweakening 10 times faster than normal, at present and can further weaken.Earth Will Be Destroyed by Floods and Earthquakes
by 2021.A series of apocalyptic events, including floods and earthquakes will spell the endof the world before 2021, according to a doomsday prophecy.NEW UNKNOWN WEAPON In this scenario a new type of weapon is created.It might be a Fusion Bomb capable of turning the world into a shortterm star, it mightbe a new form of radiation or it might even be a gravitational weapon that stops the worldspinning. TOTAL NUCLEAR WARThe devastation from thermonuclear blasts would be bad enough and would send what wasleft of mankind back to the Stone Age.
The radiation would engulf the planet on ascale that can't be imagined. Within 6 months anyone who was not â€œblown upâ€� would bevery sick. Within 24 months just about everyone is dead.
Disappearing Mesh Glitch and Fix Maya 2012
Hello everyone, Shane Beck here I wanted tomake this tutorial really quickly just to talk about a glitch that I keep comingacross in Maya. So the problem is basically you open a file and yourmesh just isn't there. If you're not following my Zelda modeling series, I assureyou I did not start with the sandals, the hair, and bracelets and whatnot. There issupposed to be a body here, but there isn't.
So if you open up the outliner right here and find your mesh, 'cuz itshould actually still be there. and you're going to have to reassign thematerial to it. But since you can't middle clickdraganddrop onto something you can't see, you're going to have to hold down theright click, go down to quot;Assign Existing Material,quot; andjust choose any material. This might present a problem, in that younow have a single material for your entire mesh. Now if I put it on the dress material,
her hands are now a different material, same with her fingernails. If you just hit undo then it will fix it. So you just undo to what it was before,and for some reason now it's working. Now there's another way that thiscan show itself, and that's the edges on your mesh you've set it to a soft edge,
but it's still appears hard. If you'vegone through the normals and you've uh. checked to make sure that it's that it is indeed a soft edge, that the vertex normalsare correct, the face normals are all correct, and for some reason the edge just isn't smooth shading, this can be fixed in the same exact way just by reassigning the material and thenundoing.
Another thing that this can causeis certain materials on the mesh disappearing, and if you go back and attempt toassign them individually, weird things will happen, like it will assign the material to different things other than what you've selected, and if that happens if you save and thenreopen the mesh then assign the material, and then undo, then it will be how do you expect it tobe.
But yeah I just wanted to make this tutorialjust in case anybody was having any similar troubles and this has been Shane Beck,thank you very much for wat.
Opening newer files on older versions of Maya
Occasionally when attempting to open Maya files, such as those included in this channel's tutorials, you may find yourself working with an older version of the software than the files being provided. While we recommend upgrading to the newest version of Maya for the best features and performance, sometimes this isn't possible. Notice if we attempt to open this Maya 2012 file in Maya 2011, Maya loads an empty scene with an error. We can work around this by turning on the â€œIgnore Versionâ€� option in the Open Scene window. Now Maya is able to open the scene. Note that all aspects of the scene may not remain intact,
depending on the specific differences between the two versions of Maya. In more complex scenes this technique tends to work better with .ma files versus .mb files. However, to maintain maximum compatibility we recommend you use the FBX file format if at all possible. You can do this from the File gt; Export All or Export Selection menus. If FBX doesn't appear in the dropdown of exportable file types, make sure that you have the fbxmaya.mll plugin loaded in the Plugin Manager. Maya exports your scene contents to an FBX file, which ensures maximum compatibility with not only Maya, but other Autodesk products as well.