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11 Ways The World Could End
Since the 1500s, there have been more than150 documented predictions of when the world is going to end. Luckily for us, none of themhave come trueâ€¦yet. However, you'll be surprised that not allof them are destructive. Here are some terrifyingly amazing ways theworld, genuinely could end. When you think of scientists working on superviruses, you probably picture Hazmat workers, deep in a mountain bunker, studying vats fullof insidious green liquid. But these labs do actually exist! Maybe notworking for some shady Bondstyle villain looking to ransom the world away to the highestbidder, but for pharmaceutical companies and
government agencies studying ways to curedangerous pathogens. But what happens when a vial full of an extremely dangerous virusbreaks out of containment, or is misplacedé Over the years, there have been numerous documentedcases of dangerous viruses escaping from laboratories around the world. One of these happened asrecently as 2009. A group of scientists based in Europe, workingwith Baxter Pharmaceuticals, were conducting lab tests on a seasonal flu strain.Without realizing it, Baxter had sent them live supplies of the H5N1 virus, better knownas â€œbird flu,â€� which has a mortality rate higher than 60%. One of the world's deadliestviruses was handled and distributed to three
other labs without any pathogen safety protocolsin place. The grave error was only realized when onelab worker in the Czech Republic inoculated a group of ferrets with samples of the â€œseasonfluâ€� batch, and was horrified when they all died.The scientists were immediately placed under quarantine and monitored for signs of thedeadly virus. Luckily, none of them were infected and all the scientists were freed with a cleanbill of health. Two years later, these same strains of avianand human flu were combined in a laboratory, successfully creating â€œthe most dangerousvirus in history.â€� The virus was highly
pathogenic, while retaining its dangerouslyhigh fatality rate. If it got loose, it could kill 60% of the world's population in afreakishly short amount of time â€“ a truly apocalyptic notion.Some say it's only a matter of time before this kind of virus escapes containment andwreaks havoc on mankind. After going through two world wars, you wouldthink that the world would have learned to get along by now. But unfortunately for thesurvival of humanity, we are constantly under threat of triggering the final war â€“ NuclearArmageddon. Mutually Assured Destruction, like its acronymsuggests, is one of the maddest doctrines
ever devised. It ensures that if a countrywere to ever use a nuclear weapon on another state with the same capability, both sideswould unleash their entire nuclear arsenal, bringing about the complete annihilation ofboth countries. With the resulting nuclear winter, and the likely participation of othercountries in the exchange, this would almost certainly lead to destruction and death onan apocalyptic scale. There are over 15,000 nuclear warheads inthe world, with more than 4000 ready to fire at any one time. That would make one hellof a firework show, but probably not one you'd want to be around to watch.There have been a few â€œclose callsâ€� since
we first developed nuclear weapons. A surprisingnumber of these were technical glitches that nearly started World War 3, on both sidesof the Cold War. The average yield of a modern nuclear weaponis around 500 kilotons of TNT, that's 25 times more powerful than the bomb droppedon Nagasaki. Each one of these 500 kiloton bombs are powerful enough to flatten hugeparts of a large modern city such as New York, or London.And there exists some truly unimaginably powerful weapons, like the Tsar Bomba, which had ayield of more than 50 megatonnes. That's two and a half THOUSAND times more powerfulthan the one dropped on Nagasaki. Thankfully
Sugoroku Japanese Board Games of the World War I Era
Sugoroku are Japanese board games that are similar to Chutes Ladders. Illustrated ones have attracted a lot of interest because of the artist's creativity. We have some nice examples at Ohio State from the World War I era, starting in 1914, when Japan fought as one of the Entente Powers, as the Allies were known then.
This one was published on New Year's Day 1915, as a supplement to a regional Japanese newspaper. Events depicted are from the Asiatic theatre of World War I. As an ally of Britain, Japan attacked German colonies in China and in the South Pacific. When German surrendered in November 1914,
there were victory celebrations, and this marked the end of Japan's combat involvement in the war. The other sugoroku that I want to show is 3 years later, New Year's Day of 1918. It was published as a supplement to a popular magazine. Scenes are in Europe showing trench warfare, bombings,
and various military technologies. Here, one gets to ride in an airplane's cockpit upon throwing a winning roll of the die. I am so glad to have these examples of early 20th century sugoroku as part of the Manga collection of the Billy Ireland Cartoon Library Museum.
Small World Wil Wheaton Jenna Busch Grant Imahara Sean Plott TableTop Episode 1
WIL WHEATON: When most peoplethink of a small world, they think of being on a boatsurrounded by creepy dolls who won't stop singing. But when gamers think of a SmallWorld, they imagine a fantasyfilled land full ofcrazy races with outrageous powers, where the world iscovered in blood as we battle to see who can take it overand win the game.
Today on TableTop, GrantImahara, Sean Plott, and Jenna Busch are here as we visit myvery favorite Small World. MUSIC PLAYING WIL WHEATON: Small Worldcombines the military strategy of Risk with the delightfulart and fantasy races of Cosmic Encounter. Whoever has the most pointsat the end of nine rounds wins the game.
We earn points by conqueringand holding territories. Empty territories costtwo units to conquer. Every item in a territorycosts one more unit to conquer. For example, one defender,that's three units. One mountain, that'salso three units. A mountain plus a defender,that's four units. At the beginning of every game,each player will choose
a fantasy race, like orcs,elves, or the dwarves. Each race is combined with aunique special power, like seafaring, flying, or heroic. These power and racecombinations change every game, giving Small Worldtremendous replay value. No empire lasts forever, sodon't get too attached to your diplomatic skeletons. You will inevitably run outof units to conquer new
territories. But don't worry. When that happens, you simplyput your active race into decline and choose a new onefrom the board and begin conquering all over again. It's a very small world, andonly one person can be the victor atop the bloody,stinking heap of his vanquished opponents.
Who will that be tonighté We will soon find out,because it is time to play Small World. GRANT IMAHARA: My name is GrantImahara, and I'm one of the hosts on Discovery Channel'sMythBusters, where we basically blow things upin the name of science. JENNA BUSCH: I'm Jenna Busch,and I am an online blogger.