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Manipulating Objects 2012
Maya is a 3D content creation tool used to generate virtual characters, environments, animations, and effects. An essential part of content creation is the ability to manipulate the characters and objects you've built. In this movie, we'll look at the different ways you can interact with objects in your scene. You can select objects in your scene by clicking them. You can add additional objects to your selection by holding Shift while clicking them. Likewise, you can hold Ctrl and click objects to remove them from your selection.
Notice that as you add more objects to your selection, only the most recently selected one highlights green. The rest highlight white. With the Select Tool, you can also drag the mouse cursor to marquee select multiple objects at once. â€¦or you can change to the Lasso Tool to draw a more intricate marquee around your objects. You can also select objects by name by using the quot;PerspOutlinerquot; Quick layout button to open the Outliner.
The Outliner displays a list of all the objects in your scene, such as geometry, lights, cameras and more. You can quickly expand the Perspective view again by placing the mouse cursor in the scene and tapping Spacebar. Notice that if you tap Spacebar again, it opens the PerspOutliner layout instead of the Four View. The Spacebar hotkey switches between filling the screen with the active panel, or returning to the panel layout.
The Outliner is also available in the Window menu. However, you cannot have both the Outliner window and the PerspOutliner layout active at the same time. You can find specific objects by filtering based on their name. If you only know part of the name, you can also use the * wildcard to search for all objects with partial strings. You can also filter the list by specific object types. In this case, let's specify we only want to view geometry objects.
Objects in the Outliner are arranged in trees based on their hierarchy. In a hierarchy, objects are grouped in parentchild relationships. For example, the various pieces of this rocket are children of the main rocket group. While you can expand and collapse a tree one leaf at a time by clicking each of these + icons, you can expand and collapse an entire tree at once by holding Shift and clicking those same icons. To learn more about scene hierarchy, see our movie on â€œParenting and Grouping Objectsâ€�. Thus far we've been working in Object mode, which selects entire shapes at once.
However, these shapes are actually made up of a combination of smaller components. By holding the rightmouse button on an object, you can view these components via the marking menu. Rightdragging to any of these components, such as vertices, edges, and faces, will change Maya to the respective Component Mode. An easy way to tell that you're in Component Mode is via the blue cage highlight. You can return to Object Mode by selecting it from the same marking menu. You can also switch between Object Type and Component Type
Opening newer files on older versions of Maya
Occasionally when attempting to open Maya files, such as those included in this channel's tutorials, you may find yourself working with an older version of the software than the files being provided. While we recommend upgrading to the newest version of Maya for the best features and performance, sometimes this isn't possible. Notice if we attempt to open this Maya 2012 file in Maya 2011, Maya loads an empty scene with an error. We can work around this by turning on the â€œIgnore Versionâ€� option in the Open Scene window. Now Maya is able to open the scene. Note that all aspects of the scene may not remain intact,
depending on the specific differences between the two versions of Maya. In more complex scenes this technique tends to work better with .ma files versus .mb files. However, to maintain maximum compatibility we recommend you use the FBX file format if at all possible. You can do this from the File gt; Export All or Export Selection menus. If FBX doesn't appear in the dropdown of exportable file types, make sure that you have the fbxmaya.mll plugin loaded in the Plugin Manager. Maya exports your scene contents to an FBX file, which ensures maximum compatibility with not only Maya, but other Autodesk products as well.